![]() The basic idea is I wanted to mediate that you can use your created particle system and distribute it in any way you'd like where only the core of the framework tags along. Yes I agree, it's a shot in the dark as it is now. win/winĬlick to expand.Hey, thanks for superb feedback! ![]() It's also a win for users since we get more to work with when we purchase your product. This is a win for you as it will mean more money in your pocket since your product will become more attractive with a larger base of presets and community contributions. Also, you say "feel free to turn your particles into money using the Preset Wizard to prepare your particle system(s) for publishing." I don't know exactly what your plan is with this, but my recommendation would be to drop this concept and instead just make it free to share and use other people's creations, just like Particle Designer 2 does. Searching through the huge base of particles is one of the main reasons I like Particle Designer 2 so much. Let the publisher specify keyword tags to make it easier for others to search and find them. This could be a place where you could rapidly examine other people's creations, and "thumbs up" your favorite ones. More people might be into publishing if there was a "User Gallery" button (or "Explore", etc). It almost feels like "publishing" particles right now sends them off into a black abyss where we don't know what happens with them. I'm looking into having a pre-warming feature for upcoming release though, it would be great to have considering there could be any random manipulator out there where you would want to have particles alive from first frame.ĭid this answer your question, sort of? Would be nice to get a more visual example in case not! Having particles alive at exact positions from the beginning you could create a Snapshot and use Load From Start. Visually you may experience that particles are all over the place randomly, using Source Scatter (random positioning on rebirth can be disabled in Advanced > Rebirth Options) or by a scrambled Lifetime Sorting. What could offset the immediate rebirth is if you're using a Lifetime of Random Between Two Values. When a particle dies, the birth of that particle will be immediate (same particle is reused in the ParticleCache and PlaygroundCache). The system has the layout you're mentioning, but I probably don't get the full picture of the end result you're looking for. Perhaps when clicking that button, it does add the particle system to the stage, but marks it as "Example", and the next one you click, removes all previous "Examples" from the scene.Īnyway, just some thoughts from a new comer to your product. I noticed there is an "Example" button, but it doesn't seem to do anything. win/winįinally, there should be an easier way to rapidly view the presets, without it adding particle game objects all stacked on top of each other within the Scene. ![]() ![]() Click to expand.It almost feels like "publishing" particles right now sends them off into a black abyss where we don't know what happens with them.
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