Graphically and aurally, the game has been tuned up as well. Part of what makes the Battalion Wars games fun to play is that all of the vehicles are enjoyable to use, and the battleships are no different. Naval combat units mark the biggest addition, and thankfully they fit the mold pretty well. The formula has been expanded a bit from the original game, with a brand new multi-act campaign that features six different armies, new objectives, and more units. The typical "rock-scissor-paper" approach to strategy, wherein certain units are effective against certain opposing units, is in full effect, and it's up to you to effectively complete objectives while keeping your army intact. You can play as any single unit of your choosing-be it a grunt soldier, a tank, a plane, or a naval vessel-and you'll be required to participate in different war-related scenarios both from the unit level and while acting as a field commander, ordering around your remaining collection of units. An intuitive context sensitive "order" command allows for some neat and tidy unit manipulation that, while somewhat dumbed down from a true strategy game, offers a good amount of thinking man's gameplay to go along with the shooting. Battalion Wars takes the turn-based formula and turns it into what I've dubbed an "on-the-ground RTS": a strange concoction of third-person shooting and RTS elements that results in a fun and lighthearted war simulation. Battalion Wars II is an extension of the popular handheld strategy-RPG franchise Advance Wars, a series best known as a simplified form of the strategy-RPG genre with a distinct, anime-inspired presentation.
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